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Unity Game & Simulation Intern (AI Virtual Life Systems)

betasouls inc. • United State
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Join Betasouls Inc. as a Unity Game & Simulation Intern to develop interactive virtual life systems using Unity and C#. You’ll translate product requirements into technical implementations, build creature behavior and simulations, and collaborate with engineering and product teams. This role requires hands-on Unity experience, problem-solving skills, and a passion for AI-driven simulations.

Key Highlights
Immediate start with onsite work in Irvine, CA (20–40 hrs/week)
Opportunity for return offer based on performance
Focus on Unity, C#, and AI-driven simulation systems for virtual life
Key Responsibilities
Translate product and simulation requirements into clear engineering tasks with team guidance
Develop and iterate on Unity features, game logic, creature behavior, and entity-environment interactions
Debug behavior, test edge cases, and optimize performance and reliability of simulation systems
Collaborate with bilingual (English/Mandarin) engineering and product teams on system design and documentation
Technical Skills Required
Unity C# Structured Problem-Solving
Benefits & Perks
Visa sponsorship available (CPT/OPT eligible)
Potential return offer based on performance
Hands-on experience in AI simulation and game development
Nice to Have
Playable Unity project or GitHub repository
Experience with game AI, state machines, pathfinding, or procedural systems
Familiarity with Git, debugging, profiling, or automated testing

Job Description

Unity Game & Simulation Intern — Immediate Start

Betasouls Inc. | Irvine, CA | Onsite | Internship | 20–40 hours per week

INTERNSHIP TIMELINE

This is an additional internship opening with an immediate start, expected to run through March 2027. The role is onsite in Irvine for 20–40 hours per week.

Strong performers may be considered for a return offer, subject to performance and team needs.

ABOUT BETASOULS

Betasouls is an AI simulation company exploring autonomous virtual life and the worlds it inhabits. Our game and simulation work brings together engineering, interactive experiences, and systems that give virtual creatures their own behavior.

ROLE OVERVIEW

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