Join Chillbase as a Senior Technical Game Designer to shape gameplay mechanics for *OneState*, a social role-play game. You’ll bridge design, development, and level design by configuring systems, building internal tools, and optimizing workflows in Unity. Requires deep Unity expertise, scripting proficiency, and strong data/process management skills.
Key Highlights
Key Responsibilities
Technical Skills Required
Benefits & Perks
Nice to Have
Job Description
- Chillbase
- Vacancies
- Technical Game Designer
Department
Game design
LOCATION
Limassol, Almaty
ChillBase studio is an independent and innovative player in the gaming industry. We’re fueled by our passion for crafting outstanding products.
Our ongoing projects are in full swing, and we’re dedicated to delivering top-notch work without being tied down by a strict corporate structure.
We are working on OneState, a unique Social RolePlay game, and are looking for a Technical Game Designer to help us create and develop game systems at the intersection of Game Design, Level Design, and development.
In this role, you will have a direct impact on the gameplay experience of hundreds of thousands of players, implement game features independently, create tools for the team, and improve development processes.
Apply now
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Expectations
What We Want To See
- Experience as a Technical Game Designer or in a similar role.
- Confident experience working with Unity: prefabs, ScriptableObjects, scenes, Inspector, reading logs, and using editor tools.
- Hands-on experience working with JSON, YAML, or XML: creating, configuring, validating, and maintaining large amounts of data.
- Good knowledge of Git: branching, merge requests, conflict resolution, and working with git-flow.
- Experience with C#, Python, Lua, JavaScript, or another programming/scripting language, with enough knowledge to independently create and maintain internal tools.
- Strong attention to detail when working with configurations and game data.
- Ability to follow established processes, meet deadlines, and maintain data quality.
- Good communication skills and the ability to collaborate with developers, artists, Level Designers, and other team members.
- Russian language proficiency at C1 level
- Willingness to work from our office in Limassol or Almaty
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- Experience developing internal tools and content builders for Game Designers.
- Experience automating routine processes using scripts and custom tools.
- Experience writing technical documentation, including technical specifications, configuration documentation, process documentation, and tool documentation.
- Understanding of game system architecture and experience designing configuration structures.
- Experience setting up development processes and facilitating collaboration between teams.
- Understanding of mobile F2P games and key product metrics (Retention, Conversion, ARPU, LTV), as well as how game configurations and settings can affect them.
- Experience working with SQL and BI tools to analyze game data.
- Personal game or technical side projects, released games, publicly available tools, or plugins.
- Experience with Level Design or a good understanding of level design principles.
- Configure game mechanics and activities using configurations and internal tools: quests, rewards, shops, gameplay points, navigation, events, and other game systems.
- Work with Unity: configure prefabs, ScriptableObjects, scenes, and configuration files; use internal tools, analyze logs, and work with navigation.
- Work with JSON configurations: design their structure, populate them with data, validate them, and ensure data consistency and connections between configurations.
- Work with Git following the established git-flow: manage branches, resolve merge conflicts, and participate in code reviews.
- Develop and maintain internal tools for Unity and Google Sheets: validators, data generators, content builders, and automation for routine tasks.
- Prototype game mechanics in Unity and test ideas before moving them into full-scale development.
- Participate in designing new game features: plan configuration architecture, break down tasks, and consider technical limitations and development risks.
- Create and maintain technical documentation for game systems, configurations, and internal tools.
- Develop the technical side of the Game Design pipeline: create content builders, improve workflows, and increase the level of automation across the team.
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Growth and development
Our project is continuously growing, just like the teams behind it. We invest in the growth of team members, conduct regular performance reviews, and review salaries based on performance.
Care for employees
Paid sick days, the ability to take days off, support during difficult life situations, and a minimum of bureaucracy and processes for the sake of processes.
Relocation support
We support with relocation for this role (relocation to Limassol or Almaty).
Employment process
You apply for an open role via our careers portal. We carefully review your CV and any additional materials you provide.
If your experience matches our needs, we’ll invite you for an initial conversation with a recruiter. It’s a chance to get to know each other, talk about your motivation and expectations, and share more about the role and company.
A closing conversation with a hiring manager or team lead. We’ll discuss the outcomes of the previous stages, cover any remaining questions, and align on expectations.
If everything goes well — we’ll extend a job offer. Once the details are confirmed, we’ll guide you through the onboarding process and welcome you to the team.
Sounds cool?
Apply right now!!
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