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Senior Technical Artist (Unreal Engine 5)

betterdemon • United States
Full Remote
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Lead or Senior Technical Artist to build the technical foundation of the art pipeline, focusing on combat VFX, character materials, and rendering performance. Own the technical side of game visuals and performance, collaborating with engineers, designers, and artists. Requires 5+ years of technical art experience in game development, strong Unreal Engine 5 proficiency, and a portfolio showcasing technical art work.

Key Highlights
Build the technical foundation of the art pipeline, focusing on combat VFX, character materials, and rendering performance.
Own the technical side of game visuals and performance, collaborating with engineers, designers, and artists.
Requires 5+ years of technical art experience in game development, strong Unreal Engine 5 proficiency, and a portfolio showcasing technical art work.
Key Responsibilities
Build and optimize combat VFX in Niagara
Optimize assets and rendering performance
Profile and troubleshoot performance
Build and support modular character and cosmetic systems
Prototype visual features using Blueprints, Niagara, and the Material Graph
Build pipeline tooling and automation
Technical Skills Required
Unreal Engine 5 Niagara Material Editor
Nice to Have
C++
stylized shader techniques
Gameplay Ability System (GAS)
rigging, animation systems, lighting, and procedural workflows
Lumen and Virtual Shadow Map performance tuning
leadership or mentorship roles
large-scale projects

Job Description

The Role

We’re looking for a Lead or Senior Technical Artist to build the technical foundation of our art pipeline. You’ll own the technical side of how our game looks and performs, especially combat VFX, character materials, and rendering performance. Your job is to make our abilities and hits look big and read clearly in chaotic multiplayer fights, while keeping the game running smoothly. You’ll work closely with our engineers, designers, artists, and technical animator, and you’ll help set the technical standards for the whole team.

We’re currently building toward a demo with an interim stylized look, so you’ll help shape the visual and technical direction as it matures.

Responsibilities

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