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Simulation Pipeline Engineer

120ft factory • Sweden
Visa Sponsorship Relocation
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Key Highlights
Automate CAD-to-Simulation pipeline for physics-ready assets
Develop collision meshes, material/physics assignments, and kinematic articulations
Collaborate with AI orchestration for procedural factory layout generation
Key Responsibilities
Automate CAD-to-SimReady pipeline conversion
Develop collision meshes and physics properties for simulation assets
Interface with physics solvers for runtime validation
Collaborate with AI orchestration for procedural generation
Technical Skills Required
OpenUSD (Universal Scene Description) Physics Programming (PhysX, Havok, Newton) Python
Benefits & Perks
Top-tier Stockholm salary
Early-stage equity grant
Comprehensive relocation support
EU Blue Card sponsorship
Nice to Have
Experience with NVIDIA Omniverse and Isaac Sim
LLM/VLM agentic workflows for asset generation
Semantic labels for perception AI

Job Description

As the Simulation Pipeline Engineer, you own the translation of the physical world into our digital twin. Raw manufacturing CAD is useless for physics simulations: it is too heavy, lacks material properties, and simulating actual screw threads will instantly crash a rigid-body solver.

You are the bridge between elite game-industry asset pipelines and hardcore robot physics. Your mission is to automate the text-to-CAD-to-SimReady pipeline: ingesting raw assets, using agents/VLMs/LLMs to assign physical properties, building solver-friendly collision meshes, and setting up kinematic articulations so our Vision-Language-Action (VLA) models can train on them in Isaac Sim.

Responsibilities

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