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Game Technical Artist

lingokids • Spain
Visa Sponsorship
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Own the tooling and standards for 2D art and animation integration in Unity to optimize production workflows. Build and maintain scripts, exporters, and validation checks to reduce manual work and ensure asset quality in playable builds. Requires hands-on experience with Unity, node-based shader editors, and 2D asset pipelines, with a focus on mobile performance and AI-assisted workflows.

Key Highlights
Build and maintain Unity tools, scripts, and validation checks to automate repetitive tasks and catch integration errors early.
Define asset standards and own Unity asset setup, including prefabs, reusable configurations, and animation integration.
Introduce AI-assisted workflows and evaluate new pipeline changes, such as the move from Adobe Animate to Spine.
Key Responsibilities
Evaluate the pipeline and tech stack to identify visual or creative requirements that existing workflows cannot support and propose practical solutions.
Build and maintain tools, including scripts, exporters, importers, and validation checks, to remove repetitive work.
Define asset standards for structure, naming, export settings, versioning, and implementation readiness criteria.
Own Unity asset setup, defining how visual assets and animations are integrated efficiently, including prefabs and reusable configurations.
Validate assets in builds to ensure they look and behave correctly on device, diagnosing visual defects and mobile performance problems.
Keep the pipeline healthy by finding bottlenecks, tracing recurring issues to their root cause, and fixing them across teams.
Enable reuse by structuring assets, rigs, animations, and setups to carry across games, levels, and IP reskins with minimal rework.
Evolve the workflow by evaluating new tools and pipeline changes, including the exploration of a move from Adobe Animate to Spine.
Introduce AI-assisted workflows by identifying where AI tools can speed up production, piloting them, and setting guardrails for quality and licensed-IP use.
Document and support the team by writing clear documentation, training colleagues, and making tools usable for people with different technical confidence levels.
Technical Skills Required
Unity Node-based shader editors 2D asset and animation pipelines
Benefits & Perks
Up to €2,000 per year for books and training
Stock options
€400 home office setup allowance
€35/month for remote work expenses
€60/month meal allowance
Private health insurance
Free Spanish and English classes
Visa sponsorship
Nice to Have
Familiarity with Adobe Illustrator and Adobe Animate workflows
Asset localization experience
Version control workflows for art assets
Experience building small AI-assisted tools or automations
Experience in games for children or with licensed IP and brand-approval constraints
Experience with templated or reskinnable game systems
Deep experience with Spine or another 2D skeletal animation tool

Job Description

We've set the standard in kids entertainment. Come help us raise it.

We're Lingokids, the #1 entertainment platform for young kids. Most kids content is designed to capture attention. We create experiences little ones genuinely love. Everything we make is created in-house to be seriously fun, with the good stuff built in from the very beginning. We're KidSAFE certified, completely ad-free, and committed to giving families entertainment they can trust, with no compromise. Ever.

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