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Lead Lighting Artist (AAA Game Development)

suomigamehub • Finland
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Lead a lighting team at Housemarque Helsinki, defining best practices and ensuring high-quality real-time lighting for AAA game projects. Oversee artistic and technical lighting workflows, mentor team members, and collaborate with Art Directors, Technical Art, and Graphics Programmers. Requires 8+ years in AAA game development, expertise in real-time lighting, and a strong portfolio in physically based rendering.

Key Highlights
Lead and mentor a lighting team in AAA game development with a focus on real-time lighting technologies
Define and maintain best practices for lighting pipelines, ensuring consistency and performance across projects
Collaborate with Art Directors, Technical Art, and Graphics Programmers to optimize lighting for visual, gameplay, and technical needs
Key Responsibilities
Work with Art Director and Technical Art Director to plan and scope lighting needs for projects
Define and maintain best practices and workflows for real-time lighting in AAA game development
Lead and mentor the lighting team, fostering professional growth and team cohesion
Establish artistic and technical lighting targets for in-house and external teams
Balance leadership tasks with hands-on content creation, including lighting levels and cinematics
Support lighting team members in daily tasks and review their work for quality assurance
Ensure consistency in lighting style and quality across the entire project
Collaborate with other departments to align lighting assets with visual, gameplay, and technical requirements
Drive conversations with Graphics Programmers regarding lighting features and performance improvements
Manage lighting tasks, bugs, and priorities in coordination with Production and QA teams
Troubleshoot and resolve rendering and performance issues related to lighting
Plan, assign, and review team workloads, appraise performance, and support career growth
Foster a positive, inclusive, and safe work environment
Technical Skills Required
Real-time lighting technologies Physically Based Rendering (PBR) Node-based shaders
Benefits & Perks
Competitive salary and benefits
Nordic work-life balance
State-of-the-art studio facilities in Helsinki
Nice to Have
Experience with Unreal Engine or proprietary AAA engines
Background in cinematic lighting or photography
Experience with global illumination and ray tracing systems
Familiarity with version control systems like Perforce
Experience with project management tools like Jira

Job Description

HelsinkiTaide & AnimaatioLisätty: Voimassa: 21.1.2027Hae tästä Vanhentunut?As the Lead Lighting Artist, you will work closely with the Technical Art Director and help supervise the lighting department, making sure our lighting quality stays consistent with the high visual standards set by the Art Director.You will bring a strong track record of working with real-time video game lighting technologies, pipelines, and tools, combined with excellent communication and people management skills. You will help define best practices, improve lighting pipelines, and ensure the team maintains both artistic quality and technical performance across the project.
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