Q

Mid-Senior Game Engine Developer (Remote)

Remote
This Job is No Longer Active This position is no longer accepting applications

Build and optimize core game engine systems including rendering, physics, and tooling for high-performance games. Maintain runtime stability and performance across CPU, GPU, and memory. Partner with game teams to enhance engine features and workflows.

Key Highlights
Fully remote role with flexible hours
Competitive salary range $110K–$180K USD
Opportunity to work on high-scale, real-world game engine projects
Key Responsibilities
Build and maintain core engine systems including rendering, physics, animation, and tooling
Optimize runtime performance across CPU, GPU, and memory
Develop and improve editor tooling and content pipelines
Diagnose and resolve complex bugs across the engine and games using it
Conduct code reviews and contribute to architectural decisions
Partner with game teams on engine features and workflow improvements
Technical Skills Required
C++ Graphics APIs (Vulkan, DirectX, Metal) Game Engine Development
Benefits & Perks
Competitive salary ($110,000 – $180,000 USD)
Performance-based bonus structure
Annual learning & development stipend
Health and wellness benefits (varies by location)
Nice to Have
Curiosity to dig into systems and turn findings into shipped improvements
Strong written communication and ability to explain technical decisions
A test-and-learn mindset; you ship fast, measure, and iterate
Comfort working asynchronously across time zones

Job Description

  • Role: Game Engine Developer
  • Location: Remote
  • Employment Type: Full-time

Compensation: Competitive salary commensurate with experience, qualifications, and location. Indicative range: $110,000 – $180,000 (USD equivalent), plus benefits.

Role Overview

We are hiring a Game Engine Developer to build and improve the runtime, rendering, and tooling that games are built on. The role combines deep systems programming with games-specific craft — making the engine fast, stable, and a joy to build with.

Key Responsibilities

- Build and maintain core engine systems including rendering, physics, animation, and tooling

- Optimise runtime performance across CPU, GPU, and memory

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