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Game Developer - Voxel-Based Engine (Java)

Jobgether • Netherlands
Remote
This Job is No Longer Active This position is no longer accepting applications

We are seeking a Game Developer to build and evolve a custom voxel-based game engine from the ground up in a fully remote setting. You will develop core rendering systems, voxel world systems, and internal tooling while optimizing performance and memory usage. The ideal candidate has strong Java proficiency, a deep understanding of low-level graphics programming, and a passion for building advanced game technology from the foundation level.

Key Highlights
Build and evolve a custom voxel-based game engine from scratch
Fully remote role with significant influence over core game architecture
Work on challenging low-level game development problems in rendering, performance, and world systems
Key Responsibilities
Develop and enhance systems within a custom voxel-based game engine, contributing to core architecture and gameplay technology
Implement rendering systems and graphical features supporting Minecraft-style voxel environments and immersive visual experiences
Work with spatial data structures, world generation systems, and voxel-based environments to improve engine capabilities
Optimize memory usage, performance, and resource management to ensure efficient engine operation
Implement ray casting, ray tracing, and related graphical techniques where applicable
Integrate 2D, 2.5D, and 3D assets, including assets created with tools such as Blender, into the engine pipeline
Build and maintain internal development tools for asset management, loading systems, builds, packaging, and testing workflows
Explore and prototype future-facing features, including AI capabilities and external API integrations
Identify unclear requirements, ask the right questions, and proactively help define technical solutions
Collaborate effectively with remote team members while independently managing development tasks and priorities
Technical Skills Required
Java Voxel-based game engine development Graphics programming
Benefits & Perks
Fully remote working opportunity with flexibility and independence
Competitive compensation package
Direct influence over core engine architecture, systems, and development tools

Job Description

This role offers the opportunity to build and evolve a custom voxel-based game engine from the ground up.You will work on challenging low-level game development problems involving rendering, performance optimization, world systems, and internal tooling.The position is ideal for a developer who enjoys understanding how systems work beneath the surface and creating innovative technical solutions.Working remotely, you will collaborate with a distributed team while having significant influence over core game architecture and engine development.You will contribute to a creative and technically ambitious project where experimentation, problem-solving, and engineering excellence are highly valued.
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