J

Game Tools & Modding Engineer

Jobgether • United States
Remote
This Job is No Longer Active This position is no longer accepting applications

This role focuses on building and optimizing engine-level systems for high-performance real-time graphics applications and game development workflows. The ideal candidate will have experience in graphics programming, real-time rendering, and system-level problem solving. Key requirements include strong proficiency in C++ and experience with modern graphics APIs.

Key Highlights
Building and optimizing engine-level systems
Collaborating with cross-functional teams
Developing and optimizing rendering pipelines
Key Responsibilities
Design, develop, and maintain engine-level systems and tools in C++
Build and enhance modding tools, editor extensions, and development pipelines
Develop and optimize rendering pipelines, shaders, and real-time graphics systems
Technical Skills Required
C++ Graphics Programming Modern Graphics APIs
Benefits & Perks
Competitive hourly compensation
Fully remote work setup
Opportunity to work on advanced engine-level systems
Nice to Have
Experience with engine customization
Cross-platform development experience
Game development tooling or automation experience

Job Description

This role focuses on building and optimizing engine-level systems that power high-performance real-time graphics applications and game development workflows. You will work close to the engine layer rather than gameplay, contributing to rendering systems, graphics pipelines, and low-level performance optimization. The environment is highly technical, involving collaboration with engineers, technical artists, and designers to improve development efficiency and visual fidelity. You will design and extend tools that enable better modding, content creation, and engine customization. The role is ideal for engineers passionate about graphics programming, real-time rendering, and system-level problem solving. It offers exposure to modern graphics APIs and advanced rendering techniques in a distributed, remote-first setup. Your work will directly impact the performance, scalability, and usability of game development pipelines.
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