S

Senior Client Platform Engineer

Scorewarrior • Cyprus
Relocation
This Job is No Longer Active This position is no longer accepting applications

We're looking for a Senior Client Platform Engineer to help build a reliable foundation for product development. The ideal candidate will have 3+ years of C++ experience and a strong grasp of design principles and patterns. They will work on the full client platform stack, including framework core, game engine layer, and tooling for artists and UI/UX specialists.

Key Highlights
Build a reliable foundation for product development
Work on the full client platform stack
3+ years of C++ experience required
Key Responsibilities
Build an extensible asset loader
Reduce nullptr risk
Improve code testability
Lower the cost of adding debug functionality
Move to a unified build pipeline
Technical Skills Required
C++ LibRocket Game engine layer Cross-platform support Tooling for artists and UI/UX specialists Build pipeline CI Test infrastructure App initialization and startup performance Debug tooling and observability Developer regulations and documentation
Benefits & Perks
Stable and transparent compensation
13th salary
Bonus after successfully passing probation
Additional paid days
Full relocation coverage
Monthly allowance for preschool, school, and university expenses
Access to courses, learning platforms, and professional resources
Company-funded professional and language courses, books, and certifications
Access to gyms and sports facilities
Private health insurance
Nice to Have
Active use of LLMs in your work
Experience with game engines or framework-level development
Commercial experience with Cocos2d-x
Familiarity with cross-platform build systems

Job Description

About the product

Total Battle is an MMO 4X strategy game with deep political systems and intense player-to-player interaction. Players build cities, forge alliances, fight monsters, and compete for dominance. The game runs on mobile and web, with millions of active players, which means every technical decision we make is felt at scale.

Why this role exists

Our framework team carries a wide mandate: we own the foundation that every game feature is built on — from the rendering and UI layer to the asset pipeline, build system, debug tooling, and developer documentation. That foundation has real problems today.

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