H

Senior Game Designer

Germany
Full Remote
This Job is No Longer Active This position is no longer accepting applications

Design engaging mobile games with a focus on clarity, pacing, and player feedback. Define core loops, own moment-to-moment feel, and create clear documentation. Collaborate with cross-functional teams to ensure designs ship as intended.

Key Highlights
Define core loops & goals
Own moment-to-moment feel
Create clear documentation
Key Responsibilities
Define core loops & goals: articulate the player verbs, success/fail states, and short/long-term motivation.
Own moment-to-moment feel (design-side): specify timing, feedback layers (FX/SFX/haptics), hitstop/anticipation usage, and readability rules.
Create clear documentation: concise design specs, wireframes, user flows, tuning sheets, and content guidelines that teams can execute against.
Place & pace content: define level archetypes, obstacles/hazards, spawn logic, rewards, and meta-progression (where applicable).
Run playtests: plan tests, collect qualitative notes and simple metrics; translate insights into actionable changes.
Collaborate cross-functionally: partner with Product, Art, Audio, and Engineering to ensure designs ship as intended and feel great on device.
Balance and iterate: own difficulty tuning, economy pacing (if present), and clarity passes through soft launch/live ops.
Technical Skills Required
Unity
Benefits & Perks
Remote-first
High impact
Player-first craft
Growth
Nice to Have
Familiarity with Unity sufficient to speak the team's language and review builds.
Experience with light economy design, live-ops events, and A/B testing.

Job Description

At Happy Lemon Games, we create mobile hypercasual and casual titles that are simple to pick up and deeply satisfying to master. We care about clarity, pacing, and that crisp game feel that makes every tap delightful—without overcomplicating the experience.

The Opportunity

We’re looking for a Game Designer who can define what the game is: what the player does, where things live on screen, how sessions flow, how difficulty ramps, and why the experience feels great. Hands-on Unity skills are a plus. Your superpower is shaping readable, juicy, mobile-first play from concept to soft launch and beyond.

Tasks

What You’ll Do

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