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Senior Level Artist - New IP (PC/Console)

ingamejob.com • Ukraine
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AI Summary

Seeking a Senior Level Artist to create photorealistic game levels in Unreal Engine, focusing on lighting, composition, and technical constraints. Responsibilities include module creation, instancing, and atmosphere development, reporting to Lead Level Artist and Art Producer. Requires 4+ years of experience, 1+ published project, and proficiency in game engines and 3D modeling.

Key Highlights
Produce photorealistic indoor and outdoor levels in-game engine.
Balance artistic vision with technical constraints and design consistency.
Collaborate with cross-departmental Leads and Producers.
Key Responsibilities
Producing captivating photorealistic indoor and outdoor levels in the game engine, including relevant lighting setup, instancing, and placement of other key level elements.
Finding a balance between artistic aspects, technical constraints, and design consistency across the game world.
Reporting to the Lead Level Artist and Art Producer in your team, participating in meetings to review work and discuss progress regarding project deliveries.
Using expert skills with Producers and Leads from other Departments to advance the discipline.
Creation of modules and unique geometry for levels.
Ability to work with tiles and trims workflow.
Instancing of locations – architecture and props.
Work with atmosphere and overall feeling.
Set up first iterations of light scenarios.
Technical Skills Required
Unreal Engine 3D Modeling Level Design
Benefits & Perks
Negotiable Salary
Comprehensive benefits package
Nice to Have
Artistic/architectural/engineering education or background.
Versatility in used tools and performed tasks.
Scripting experience with Unity and/or blueprint experience in Unreal, CryEngine or similar engines.
Understanding of both modern and legacy real-time rendering tech and PBR techniques (physically based rendering).
Knowledge of additional software and procedural techniques for content creation and placement is a plus (ZBrush, XNormal, World Machine, Gaea, Speedtree, Substance Designer/Painter, Houdini, Blender's Geometry Node, Unreal's PCG etc.).
Hardcore FPS gamer.

Job Description


  • InGame Job
  • Senior Level Artist New IP

Senior Level Artist New IP

4A Games , Posted today

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Senior

Full time

Negotiable

Malta, Kyiv

What are you working on?

  • Genres: Shooter, Adventure
  • Platforms: PC, Console

For which tasks (responsibilities)?

Responsibilities

In this role you will be responsible for producing captivating photorealistic indoor and outdoor levels in the game engine, including relevant lighting setup, instancing, and placement of other key level elements. You will find a balance between artistic aspects, technical constraints, and design consistency across the game world, helping us elevate the visual quality of our game to the next level.

On a daily basis, you will report to the Lead Level Artist and Art Producer in your team, participating in meetings to review work and discuss progress regarding project deliveries. At a higher level, you will use your expert skills with Producers and Leads from other Departments to advance the discipline.

  • Creation of modules and unique geometry for levels.
  • Ability to work with tiles and trims workflow.
  • Instancing of locations – architecture and props.
  • Work with atmosphere and overall feeling.
  • Set up first iterations of light scenarios.
  • Team player with superb communication skills.

What kind of professional are we looking for?

  • 4+ years’ experience in a similar position.
  • 1+ published project.
  • Experience of working in game engines such as Unreal Engine, CryEngine, etc.
  • Good understanding of lighting principles, composition, color-coding.
  • Intermediate experience with any 3D modeling package and optimization techniques.
  • Understanding of modular design.
  • Understanding of resource balancing and experience in optimizing scenes.
  • Ability to be proactive and objective in day-to-day problem-solving.
  • Ability to manage your own time and work within deadlines.
  • Good communication and English skills.

Preferences

  • Artistic/architectural/engineering education or background.
  • Versatility in used tools and performed tasks.
  • Scripting experience with Unity and/or blueprint experience in Unreal, CryEngine or similar engines.
  • Understanding of both modern and legacy real-time rendering tech and PBR techniques (physically based rendering).
  • Knowledge of additional software and procedural techniques for content creation and placement is a plus (ZBrush, XNormal, World Machine, Gaea, Speedtree, Substance Designer/Painter, Houdini, Blender's Geometry Node, Unreal's PCG etc.).
  • Hardcore FPS gamer.

Comprehensive benefits package available

What is important for us in a person?

Additional Remark

Within Ukraine, remote work can be discussed.

For candidates located outside of Ukraine — regardless of whether they are from Europe, the US, Canada, or any other region — this position requires relocation to Malta.

Apply

4A Games

Company type: Developer

Employees: 51-200

Platforms: PC, Console

Genres: Action, Adventure, Shooter

http://www.4a-games.com.mt

View all vacancies from 4A Games

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