Design the economy of a fast-growing mid-core battler game, focusing on progression, rewards, events, and new content. Requires strong systems thinking, knowledge of the 4X market, and experience working on LiveOps and/or mid-core projects.
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Economy Game Designer
About Nexters
Nexters is an international game development company that strives to introduce the joy of core gaming experiences to casual players. In 2021 we went public and listed on the NASDAQ (GDEV). Nexters is part of the GDEV holding, which includes not only Nexters, but also Cubic Games, Royal Ark, Game Gears and Light Hour Games studios. Our people work worldwide from offices in Cyprus, Armenia, and Kazakhstan or remotely. We want brilliant professionals who love building great games in a team with one of the best cultures.
About Your Role
We're looking for an Economy Game Designer to join the team behind our flagship battler/4X game, Hero Wars: Alliance. Interested in designing the economy of a fast-growing mid-core battler? Then read on.
In this role, the game designer focuses on the economy of progression, rewards, events, offers, and new content. You'll need to understand how much gold, emeralds, and other resources players earn and spend, and identify where new content may start to devalue existing systems.
This is not an isolated role—it is important to see the bigger picture and understand how the game economy impacts monetization, balance, PvP, events, and long-term player motivation. We're looking for someone with strong systems thinking, knowledge of the 4X market, experience working on LiveOps and/or mid-core projects, and a solid understanding of how game economies influence player behavior.
What You'll Do
- Own features from concept through post-mortem.
- Design the economy of events, rewards, progression, and offers.
- Understand resource loops, dynamic systems, and game economics.
- Work with analytics before and after launch.
- Balance the value of new content so that it strengthens the product rather than undermining existing systems.
- Collaborate with Product Owners, analysts, developers, UI/UX designers, artists, and other stakeholders.
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- 5+ year of experience in Game Design
- Strong knowledge of successful mid-core games (Battler), including LiveOps practices.
- Experience working on LiveOps for existing projects using a data-driven approach.
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