Design combat mechanics for new heroes, analyze player behavior, and collaborate with developers to create engaging game experiences. 5+ years of game design experience and strong knowledge of mid-core games required. LiveOps experience and data-driven approach a plus.
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Combat Game Designer
About Nexters
Nexters is an international game development company that strives to introduce the joy of core gaming experiences to casual players. In 2021 we went public and listed on the NASDAQ (GDEV). Nexters is part of the GDEV holding, which includes not only Nexters, but also Cubic Games, Royal Ark, Game Gears and Light Hour Games studios. Our people work worldwide from offices in Cyprus, Armenia, and Kazakhstan or remotely. We want brilliant professionals who love building great games in a team with one of the best cultures.
About Your Role
We're looking for a Combat Game Designer to join our flagship project, Hero Wars: Alliance—someone who's passionate about shaping how combat feels to players: ability mechanics, readability, pacing, visual feedback, and how heroes actually perform in battle.
It's important to understand how every new mechanic affects game balance, the meta, hero synergies, counter-picks, and the existing hero roster. That's why a strong foundation in balance design is essential for this role.
What You'll Do
- Design ability mechanics for new heroes.
- Define how abilities feel and how clearly they are communicated during combat.
- Analyze how players actually use heroes in battle.
- Work with balance, synergies, and the constraints of the existing combat system.
- Own features throughout the entire lifecycle—from concept and GDD to release, analysis, and future iterations.
- Collaborate closely with developers, artists, UI/UX designers, analysts, and other stakeholders.
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- 5+ year of experience in Game Design
- Strong knowledge of successful mid-core games (Battler), including LiveOps practices.
- Experience working on LiveOps for existing projects using a data-driven approach.
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