Senior Engine Engineer

climax studios • United Kingdom
Remote
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AI Summary

Design, build, and maintain high-performance rendering backends with clean abstractions across PC, console, and Mac. Profile and resolve deep GPU/CPU bottlenecks. Modernize pipelines with GPU-driven culling, indirect command buffers, and bindless architectures.

Key Highlights
Design, build, and maintain high-performance rendering backends
Profile and resolve deep GPU/CPU bottlenecks
Modernize pipelines with GPU-driven culling, indirect command buffers, and bindless architectures
Key Responsibilities
Turn the art team's vision into shippable, scalable rendering technology
Design, build and maintain high-performance rendering backends with clean abstractions across PC, console and Mac
Profile and resolve deep GPU/CPU bottlenecks
Modernize pipelines with GPU-driven culling, indirect command buffers and bindless architectures
Technical Skills Required
C++ DirectX 12 Vulkan Metal HLSL MSL GLSL PBR GI ambient occlusion volumetrics post-processing AA HDR tone mapping motion blur meshlet rendering real-time path tracing workflows GPU-driven pipelines
Benefits & Perks
Flexible working
Remote-friendly
Support & wellbeing
Pension & life cover
Time for you
Parental leave
Levelling up
Nice to Have
Practical experience with mesh shading pipelines (DX12, Vulkan, Metal) to optimize geometry processing and reduce CPU overhead
Familiarity with modern hardware variations, including console and Apple Silicon unified memory architectures

Job Description


MPG is a co-development and full-development studio that partners with the leading video game studios on their custom engines: new rendering features, high performance and graphics systems that scale across AAA games, real-time simulation and XR. You'll work deep in proprietary codebases on PC, current-gen consoles and Mac, writing low-level engine code against DirectX 12, Vulkan and Metal. No editor scripting, no glue work. This is frame-time engineering of the kind we delivered on Starfield and other technically demanding projects.

Requirements

  • An established track record in rendering or engine engineering, shipping high-performance rendering systems for AAA, film/VFX, XR or simulation across a number of products
  • Deep experience with modern C++ and solid shader authoring and debugging (HLSL, MSL or GLSL)
  • Production experience shipping with at least two of Metal, DirectX 12, Vulkan or GNM/GNMX
  • Deep working knowledge of the full pipeline: rasterization, compute and hardware-accelerated ray tracing
  • Fluency in modern rendering techniques: PBR, GI, ambient occlusion, volumetrics, and post-processing (AA, HDR, tone mapping, motion blur), with awareness of current GPU-driven pipelines, meshlet rendering, and real-time path tracing workflows
  • Comfortable dropping into unfamiliar codebases and making sound architectural calls independently
  • Solid applied 3D maths, plus technical writing other engineers actually want to read

Bonus Points

  • Practical experience with mesh shading pipelines (DX12, Vulkan, Metal) to optimize geometry processing and reduce CPU overhead
  • Familiarity with modern hardware variations, including console and Apple Silicon unified memory architectures
  • Shipped ray tracing or heavily compute-driven rendering
  • Extensive Unreal Engine source modifications

What You'll Do

  • Turn the art team's vision into shippable, scalable rendering technology
  • Design, build and maintain high-performance rendering backends with clean abstractions across PC, console and Mac
  • Profile and resolve deep GPU/CPU bottlenecks: occupancy, tile memory pressure, indirect dispatch overhead, bandwidth
  • Modernize pipelines with GPU-driven culling, indirect command buffers and bindless architectures
  • Design concurrent GPU memory management on modern API features and memory heaps
  • Extend major engines (including Unreal source) and custom C++ architectures
  • The opportunity to represent the studio externally through white papers or presenting at industry events

Benefits

Our Benefits

Flexible working: Remote-friendly long before it was the norm, with core hours that support both great work and real life.

Support & wellbeing: Mental health first-aiders, therapy and coaching via Myndup, plus private medical insurance to help you stay healthy and supported.

Pension & life cover: A strong pension plan and life insurance to support your future and protect your family.

Time for you: Minimum 25 days' holiday, a paid winter break, and 3 volunteering days each year to give back to causes you care about.

Parental leave: Family-first policies that support parents and caregivers with flexibility and balance.

Levelling up: Annual L&D budget, expert talks, game jams, and mentoring opportunities to help you grow your skills and career.

Role Information: EN

Studio: The Multiplayer Group

Location: Europe, United Kingdom

Area of Work: Game Development

Service: Create

Service Type: Code

Employment Type: Permanent Fully Remote

Working Pattern: Full Time

Keywords Studios is dedicated to following a well-established Equal Opportunities Policy. We endeavor to create a workplace which provides for equal opportunities for all employees and potential employees.

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