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Job Description
At Pixaera, we’re a passionate team of builders who are dedicated to delivering solutions that empower people. Today, we’re leveraging Ai and gamification to build a vertical platform that is centered around improving the safety readiness of frontline workers in any high risk industry. If you are a doer who thrives in a dynamic, mission-focused environment, join us!
Who are we?
We’re a passionate team of builders who are dedicated to delivering solutions that empower people. Today, we’re leveraging Ai and gamification to build a vertical platform that is centered around improving the safety readiness of frontline workers in any high risk industry. If you are a doer who thrives in a dynamic, mission-focused environment, join us!
Who are we looking for?
Pixaera is redefining safety training through immersive simulations that look, feel, and move like the real world. We’re looking for an Animator with a passion for realism and mastery of motion-capture workflows to bring lifelike characters and experiences into Unreal Engine 5.
This role is ideal for someone who thrives at the intersection of craft excellence and technical execution, ensuring every movement in our simulations supports the realism and emotional impact we aim to deliver.
Key responsibilities:
- Create, integrate, and polish realistic character animations for gameplay and cinematic sequences in UE5.
- Work with mocap data from shoot to screen — from retargeting to procedural adjustment — ensuring believable, fluid motion.
- Use UE5’s Sequencer for cutscenes, scripted sequences, and gameplay events.
- Apply Control Rig to make procedural adjustments or keyframe edits directly inside UE5.
- Collaborate closely with designers, tech animators, and engineers to ensure animations meet performance and technical constraints.
- Make minor rig adjustments in Maya (joint hierarchy changes, constraints, deformation fixes) to keep production moving smoothly.
- Essential Skills & Experience
- Proven track record delivering realistic, mocap-driven animation — no semi-realistic or cartoon styles.
- Unreal Engine 5 expertise, including:
- Animation integration for gameplay and cinematics
- Sequencer workflow
- Control Rig setup and usage
- Ideally: basic mocap cleanup inside UE5
- MotionBuilder knowledge:
- Characterization and retargeting workflow
- Basic mocap cleanup and problem-solving
- Maya rigging familiarity:
- Minor rig adjustments
- Understanding of joint hierarchies, constraints, and deformation principle
- Experience handling end-to-end mocap cleanup within UE5 to reduce reliance on external tools.
- Familiarity with simulation or training-focused animation (industrial, defense, medical, etc.).
- You have a keen eye for realism and understand the subtleties that make human movement believable.
- You’re comfortable balancing quality and speed, making smart compromises to meet production timelines without sacrificing core fidelity.
- You can work cross-functionally with engineers, designers, and producers, translating technical requirements into animation solutions.
- You’re a self-starter who can spot problems in the pipeline and propose solutions.
- Fully remote set-up, with company-wide meetups per year to meet and bond with your colleagues.
- All the equipment you need to succeed provided by Pixaera.
- 25 days of company vacation allowance per year in addition to local public holidays. If there is a public holiday that you would rather work, let us know and you can swap it for another day in lieu.
- Competitive stock options.
We’re proud to be an equal opportunity employer — discrimination of any kind has no place here. No matter your background, identity, or lived experience, you’re welcome at Pixaera.
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