As our Lead Character Artist at BULKHEAD, you will be working with a team of Character Artists to bring personality and life to our games. You will manage and lead our Character Art Team in delivering high-quality character art assets. You will work collaboratively with the Lead Artist, Art Director, and Senior Creative Director to plan and execute character artwork that meets the games technical requirements and high-quality standards.
You will have technical experience in character art creation and optimisation, as well as excellent communication skills, allowing you to work closely with technical departments. You will organise and manage effectively as a Lead, you will understand when to delegate work and monitor the output of your team especially when under pressure. You will have an excellent artistic eye for quality and the ability to ensure consistency, with a practical and methodical approval to both technical and creative problem-solving.
This is an in-studio role and this is non-negotiable however; we can offer bespoke relocation packages.
If you have the skills and passion we are looking for and want to be part of something special, we want to hear from you!
Responsibilities
Ensure all character art assets are optimised for performance and meet technical requirements
Strong communication skills and the ability to work in a team
Conduct regular Art Reviews and liaise with External Partners to ensure approve content meets both Project and IP specific requirements
Work closely with Production in coordinating character art resources, schedules and priorities based on project needs
Ensure a high benchmark is set and retained by the team for artistic results, delivery of milestones, always encouraging effective communication and a professional attitude
Work closely with all departments in the pipeline to ensure efficiency and quality of results, that are optimised appropriately for intended platforms
Identify and enter relevant issues into JIRA, ensuring sufficient information is given
Provide feedback on tools and working with the programming department to ensure that the tools which are provided are as accessible and productive as possible
Create efficient pipelines for character art production
Skills And Experience
Excellent understanding and proficient use of Zbrush, Maya, Substance Painter, and Unreal Engine 5
Development experience and understanding of the technical requirements and limitations of providing
Character Art for use in an Unreal Engine 5 AAA game
Strong traditional Art skills are a plus
Experience implementing and maintain development pipelines preferred
Practical and active interest in emerging software and technologies relates to meeting the required high quality of a Character Art
Scripting capability for pipeline/tools efficiency is a plus
5+ years’ experience
Working knowledge and developing expertise in Unreal Engine 5 desirable