Senior C++ Engine/Render Developer (Serbia, Novi Sad) Opportunity

toadman interactive company

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Senior C++ Engine/Render Developer (Serbia, Novi Sad) in SERBIA

Visa sponsorship & Relocation & Remote 1 year ago
Toadman Interactive is a division of the large EG7 family. All studios interact with each other, and EG7 gives us independence - while we have access to a large-scale infrastructure. Now we are looking for a new colleague in the Serbian branch of Toadman Interactive, where we already have about 100 people.

We are located in a cozy cottage with a barbecue area in the heart of Novi Sad. You can work with only not remotely.

We mainly make shooters for the leading consoles and PC and invite you to be part of a highly professional team that develops AAA games.

Requirements:

  • Knowledge of С++11/C++14;
  • Understanding the internal structure of a modern game engine: UE5, Unity, Godot, Lumberyard etc;
  • Experience working in the Unreal Engine;
  • Understanding of algorithms and data structures;
  • Mathematical base (matrix transformations, vector geometry);
  • English (technical and conversational);
  • Experience in commercial development in the gaming industry (or other IT) more than 2 years.

The advantage will be:

  • Experience in using OpenGL/DirectX/Vulkan or other graphics APIs for rendering 3D scenes;
  • Skills in developing multi-threaded applications;
  • Skills for optimizing highly loaded systems;
  • Experience in developing video games for various platforms (console);
  • Experience in network code development in multiplayer games.

Most of the vacancies in graphics programming are limited to either "project development" (shaders, post-effects and minimaps for games), or support for one legacy product (OpenGL render for CAD system, OpenGL/Metal render for internal mobile development engine and etc.).

In such positions, programmers rarely solve design problems, rarely write and use API calls, and even less often write the render itself and develop / implement new technologies.

We have a department of highly qualified specialists who are mainly engaged in rendering.

And the projects that we are doing are related to the real development of the render/graphics.

The introduction of new APIs, platforms, reworking of lighting models, remasters (not texture, but "real", with a complete update of the render), the introduction of modern technologies from NVidia, AMD, optimization of AAA games + project-by-project assistance on game projects - this is the range of tasks that we decide.

Our benefits:

  • English lessons (in the office);
  • Additional fifth week of vacation, which can be divided independently;
  • Paid sick leave;
  • Relocation assistance in case you are only interested in remote work.
Apply now

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