We are looking for a Character Artist to join our international team. They will be responsible for creating highpoly and lowpoly models, texturing and making run functions of individual parts.
Responsibilities:
Create highpoly and lowpoly 3D character models from concept art and reference materials, character textures and shaders, clothing, hair and styling
Adapt to a concept and style of the project
Cooperation with other artists in our Art team
Keeping the finished models working
Self-education in terms of graphics and keeping track of the trends in the given discipline
Requirements:
Knowledge of human anatomy, ability to capture personality
Knowledge of facial expressions
+3 years of experience in game industry
Knowledge of Autodesk Maya, ZBrush and Photoshop
Knowledge of sculpting, drawing or painting in a classic technique
Advanced level of English
A released project and experience in game industry is advantage
Professionalism and reliability
We offer:
International team
A friendly environment without a corporate approach
Work on already very successful games
Incentive system benefits – bonuses
Modern and comfortable offices in Prague (Orangeria – https://oranzerie.cz/ ) with coffee, tea, healthy snacks, and much more!
Unlimited home office
Possibility of (fully) remote cooperation, or a relocation package
5 weeks of vacation
Unlimited sick days
Company breakfasts and other company events (BBQ, parties, workshops,…)