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Senior 3D Environment Artist

next episode • Poland
Relocation
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Create high-quality 3D assets and environments for an AAA post-apocalyptic game. Responsible for the full asset pipeline from high-poly modeling to Unreal Engine implementation. Requires minimum 5 years of industry experience and a proven track record with AAA/AA+ titles.

Key Highlights
Minimum 5 years of experience in the game industry with at least one released AAA/AA+ title
Expertise in the full 3D asset creation process and PBR pipeline
Practical experience implementing and optimizing assets within Unreal Engine
Key Responsibilities
Creating high-quality 3D assets for an AAA game including props, environment elements, architecture, modular assets, and hero assets
Performing high-poly and low-poly modeling, UV preparation, baking, and texturing following a PBR pipeline
Implementing and optimizing assets in Unreal Engine
Contributing to the visual quality of the game's post-apocalyptic world
Collaborating with the Art Director, Level Designers, Technical Artists, and Game Design team
Maintaining consistency in style, scale, materials, and detail from an FPP perspective
Creating assets with performance, modularity, and reusability for an open-world environment
Providing feedback to less experienced team members and supporting quality standards
Technical Skills Required
Unreal Engine 3D Modeling PBR Pipeline
Benefits & Perks
Relocation package
Nice to Have
Experience working on FPP, open-world games, or projects focused on environmental exploration
Experience creating assets for realistic or semi-realistic worlds
Knowledge of modular environment pipelines, trim sheets, texture atlases, vertex painting, and environment set creation
Experience with Unreal Engine 5, Nanite, Lumen, or modern environment art pipelines
Experience working with photogrammetry, 3D scans, or material libraries
Basic knowledge of Houdini or other procedural tools

Job Description

  • Minimum 5 years of experience as a 3D Artist / Environment Artist / Prop Artist in the game industry
  • Experience working on at least one released AAA/AA+ title
  • Very good understanding of the full 3D game asset creation process — from modeling to final implementation in the game engine
  • Very good knowledge of modeling and texturing tools such as Blender, Maya, 3ds Max, ZBrush, Substance Painter / Designer
  • Knowledge of Unreal Engine and practical experience implementing assets in the engine
  • Understanding of PBR principles, optimization, LODs, materials, texel density, and the technical constraints of real-time production
  • Ability to work with references and translate an artistic direction into concrete assets
  • Excellent sense of scale, proportions, materials, detail, and object composition within a game environment
  • Ability to work independently, strong organizational skills, and ownership of the quality of delivered assets
  • A portfolio demonstrating a high level of craftsmanship, workflow/process, and experience creating game assets

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