Create high-quality 3D assets and environments for an AAA post-apocalyptic game. Responsible for the full asset pipeline from high-poly modeling to Unreal Engine implementation. Requires minimum 5 years of industry experience and a proven track record with AAA/AA+ titles.
Key Highlights
Key Responsibilities
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Technical Skills Required
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Nice to Have
Job Description
- Minimum 5 years of experience as a 3D Artist / Environment Artist / Prop Artist in the game industry
- Experience working on at least one released AAA/AA+ title
- Very good understanding of the full 3D game asset creation process — from modeling to final implementation in the game engine
- Very good knowledge of modeling and texturing tools such as Blender, Maya, 3ds Max, ZBrush, Substance Painter / Designer
- Knowledge of Unreal Engine and practical experience implementing assets in the engine
- Understanding of PBR principles, optimization, LODs, materials, texel density, and the technical constraints of real-time production
- Ability to work with references and translate an artistic direction into concrete assets
- Excellent sense of scale, proportions, materials, detail, and object composition within a game environment
- Ability to work independently, strong organizational skills, and ownership of the quality of delivered assets
- A portfolio demonstrating a high level of craftsmanship, workflow/process, and experience creating game assets
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