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Senior Graphics Engineer (WebGPU) - Contract, Fully Remote

European Tech Recruit • European Union
Remote
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Seeking a Senior Graphics Engineer specializing in WebGPU for a 12-month contract with a multinational R&D company. This fully remote role involves hands-on implementation, architecture, and optimization of WebGPU initiatives for performance-critical, lightweight mini-game runtimes. Key responsibilities include driving technical direction, developing high-performance rendering pipelines, and translating cutting-edge research into production-ready features. Requires 5+ years of C++ real-time rendering experience, expertise in low-level graphics APIs like Vulkan, and proficiency in relevant graphics and scripting languages.

Key Highlights
Fully remote contract position for 12 months.
Focus on WebGPU implementation, architecture, and optimization for lightweight game runtimes.
Requires strong C++ and low-level graphics API experience.
Key Responsibilities
Lead the development and optimization of high-performance rendering pipelines utilizing WebGPU, specifically targeted at lightweight mini-game engines and web-based platforms.
Propose, architect, and deliver robust Proof-of-Concept (PoC) software implementations that address real-world graphics bottlenecks and push real-time rendering capabilities.
Conduct deep-dive profiling, debugging, and optimization across real-time rendering pipelines to maximize performance on constraint-heavy platforms.
Monitor cutting-edge research from top graphics conferences (e.g., SIGGRAPH, Eurographics), translating academic state-of-the-art into practical, production-ready graphics features.
Present complex research findings and architecture proposals clearly to cross-functional engineering teams, stakeholders, and external research partners.
Participate in technical conferences, scientific exhibitions, and collaborative meetings with internal research units as required.
Technical Skills Required
WebGPU C++ Vulkan
Benefits & Perks
Fully remote work
12-month contract
Nice to Have
MSc in Computer Graphics, Computer Science, or equivalent high-level industry experience.
Direct experience developing or experimenting with WebGPU native implementations or web runtimes.
Hands-on experience developing 3D graphics/games targeted at mobile, web, and desktop runtimes simultaneously.
Awards or top placements in competitive programming, graphics hackathons, or open-source graphics contributions.
Practical experience with Unity engine internals/native plugins is highly preferred.

Job Description

Senior Graphics Engineer (WebGPU)

European Tech Recruit are working closely with a multinational R&D company who are looking for a talented Senior Graphics Engineer (WebGPU) to join their team.

This is a contract position, initially running for 12 months, that can offer fully remote work. You must have right to work (no need for visa sponsorship) in the country you are based out of.

In this role you will take a hands-on role in the implementation, architecture, and optimization of their WebGPU initiatives. This includes driving the technical direction of WebGPU integration for performance-critical applications, with a heavy emphasis on lightweight and mini-game runtime environments.

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