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Game Designer - Systems Design

skillsearch France
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AI Summary

Experienced Game Designer sought for current and future projects, focusing on player-focused gameplay systems. Responsibilities include designing, documenting, and iterating on core gameplay, progression, and economies. Requires 3+ years of experience, strong systems design skills, and a collaborative, analytical mindset.

Key Highlights
Design and iterate on core gameplay systems, progression, and economies.
Collaborate with creative, technical, and art teams to build engaging player experiences.
Balance units, items, resources, and systems for clarity and enjoyment.
Key Responsibilities
Design, document and iterate on core gameplay systems including gameplay loops, progression and economies.
Identify gameplay, content and workflow challenges and propose player-focused solutions.
Balance units, items, resources and systems to support a clear and enjoyable player experience.
Create and maintain clear game design documentation in collaboration with creative leadership.
Communicate design intent effectively with developers and artists.
Use iterative design methods incorporating player feedback and playtest data.
Test and validate gameplay to ensure systems are implemented correctly and balanced appropriately.
Maintain high quality standards while respecting technical and design constraints.
Technical Skills Required
Systems Design Game Design Documentation
Benefits & Perks
Health coverage
Meal support
Annual bonuses
Long-term incentive opportunities
Nice to Have
Strong analytical mindset with experience using Excel or Google Sheets for modelling systems
Experience working autonomously in mid-sized studio environments
Familiarity with scripting
Experience with Early Access development and community feedback management

Job Description


Are you an experienced Game Designer with strong systems design skills and a passion for creating engaging, player‑focused gameplay?


This role offers the opportunity to work on current and future game projects, designing new gameplay systems and systemic content from concept through iteration. You’ll collaborate closely with creative, technical and art teams to build meaningful mechanics, balanced economies and compelling progression systems that deliver a high‑quality player experience.


About the role

You will contribute to the design and evolution of core gameplay systems, focusing on clarity, balance and long‑term engagement. This position suits a designer who combines creative thinking with analytical rigour and enjoys working within technical constraints while continuously iterating based on feedback and playtesting.


What you’ll do

  • Design, document and iterate on core gameplay systems including gameplay loops, progression and economies
  • Identify gameplay, content and workflow challenges and propose player‑focused solutions
  • Balance units, items, resources and systems to support a clear and enjoyable player experience
  • Create and maintain clear game design documentation in collaboration with creative leadership
  • Communicate design intent effectively with developers and artists
  • Use iterative design methods incorporating player feedback and playtest data
  • Test and validate gameplay to ensure systems are implemented correctly and balanced appropriately
  • Maintain high quality standards while respecting technical and design constraints


What we’re looking for


Experience

  • 3+ years of professional experience as a game designer on at least one shipped title
  • Proven experience in systems design and content creation
  • Hands‑on involvement in gameplay balancing and iteration


Skills

  • Strong analytical and structured thinking
  • Ability to design meaningful, interconnected gameplay systems
  • Clear communication and documentation skills
  • Team‑oriented mindset with a proactive attitude
  • Understanding of how usability and functionality support player experience


Nice to have

  • Strong analytical mindset with experience using Excel or Google Sheets for modelling systems
  • Experience working autonomously in mid‑sized studio environments
  • Familiarity with scripting
  • Experience with Early Access development and community feedback management


Working style / behaviours

  • Curious, methodical and player‑focused
  • Comfortable iterating quickly based on feedback and data
  • Collaborative and communicative across disciplines
  • Able to balance creative ambition with practical constraints


Why join

  • Open and collaborative working environment with flexible organisation
  • Supportive studio culture with opportunities for team activities and knowledge sharing
  • Comprehensive benefits package including health coverage and meal support
  • Annual bonuses and long‑term incentive opportunities
  • Relocation support for suitable candidates


If you’re a systems‑driven game designer who thrives in a collaborative, creative environment, we’d love to hear from you.


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