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Concept Artist (Remote)

lightfox games • Canada
Remote
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AI Summary

Lightfox Games is seeking a remote Concept Artist for an unannounced mobile game. Responsibilities include creating high-quality concept art for characters, enemies, and environments, and collaborating with Art Direction. Requires 3+ years of professional game concept art experience and strong Photoshop/Procreate skills.

Key Highlights
Create high-quality concept art for characters, enemies, and environments.
Collaborate closely with Art Direction to maintain IP alignment.
Produce clear, implementation-ready reference for production teams.
Key Responsibilities
Create high-quality concept art across characters, enemies, and environments that define the visual language of the game
Collaborate closely with Art Direction to keep alignment on the connection to the established IP
Produce clear, implementation-ready reference for 3D artists, environment artists, and other production team members
Iterate rapidly based on feedback from Art Direction, Design, and leadership, maintaining quality under production timelines
Contribute to building a cohesive visual style guide and asset library that scales across the game's content needs
Technical Skills Required
Photoshop Procreate Concept Art
Benefits & Perks
Health/vision/dental coverage
RRSP matching
Equity
Nice to Have
Experience creating concept art for mobile free-to-play games
Experience working within an established IP or licensed property
Ability to concept across multiple styles or aesthetics, including stylized and semi-realistic
Experience with isometric, top-down, or strategy game visual styles
Experience leveraging AI tools in concept exploration or ideation workflows

Job Description


Lightfox Games is seeking a talented and enthusiastic Concept Artist to join our Vancouver, British Columbia based team to work on an unannounced mobile game for a world-class IP and Publisher. This is a fully remote role. Vancouver-based team members may be asked to travel to our Seattle office once or twice a year for on-sites.


Responsibilities

  • Create high-quality concept art across characters, enemies, and environments that define the visual language of the game
  • Collaborate closely with Art Direction to keep alignment on the connection to the established IP
  • Produce clear, implementation-ready reference for 3D artists, environment artists, and other production team members
  • Iterate rapidly based on feedback from Art Direction, Design, and leadership, maintaining quality under production timelines
  • Contribute to building a cohesive visual style guide and asset library that scales across the game's content needs


Requirements

  • 3+ years of professional concept art experience in games, with at least one shipped title in your portfolio
  • Strong portfolio demonstrating versatility across characters, environments, and props, with a range of styles and moods
  • Proficiency in Photoshop and/or Procreate; comfortable working digitally across the full concept pipeline from rough ideation to polished finals
  • Solid understanding of color, light, anatomy, and perspective as applied to game production contexts
  • Strong communication skills and a collaborative mindset, comfortable working in small, fast-moving teams

Nice to have

  • Experience creating concept art for mobile free-to-play games
  • Experience working within an established IP or licensed property
  • Ability to concept across multiple styles or aesthetics, including stylized and semi-realistic
  • Experience with isometric, top-down, or strategy game visual styles
  • Experience leveraging AI tools in concept exploration or ideation workflows


Compensation

CA$70,000 – CA$90,000 depending on experience, plus health/vision/dental coverage, RRSP matching, and equity.


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