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2D Character Animator for Narrative Mystery Game

lunami games Malaysia
Remote
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AI Summary

LunaMi Games seeks a 2D animator to shape the movement, emotions, and visual identity of a narrative-driven mystery and simulation game. The role involves creating expressive character animations, NPC interactions, and cinematic sequences for a magical cafe and surreal dream worlds. Candidates must have strong 2D animation fundamentals, drawing skills, and experience with indie game development.

Key Highlights
Design and refine main character's animation language for gameplay and storytelling
Create expressive character acting through facial expressions, micro-expressions, and body language
Produce story cutscenes, cinematic sequences, and hand-drawn narrative animations
Work fully remote with availability during UK working hours
Key Responsibilities
Collaborate with Game Director and Lead Artist to design and refine main character's animation language
Help design core gameplay states including idle animations, movement, interactions, spellcasting, coffee-making, and action transitions
Create subtle character acting through facial expressions, micro-expressions, body language, and emotional performance
Animate NPC idle loops, small gestures, reactions, and emotional moments within cafe and gameplay scenes
Produce story cutscenes, cinematic sequences, and important narrative moments
Create opening surreal dream sequence and other hand-drawn narrative animations
Animate dream transitions, magical effects, spellcasting sequences, and stylised visual storytelling
Produce environmental animation such as magical plants, lighting effects, smoke, butterflies, particles, and ambient elements
Create polished frame-by-frame animation consistent with project's visual style
Technical Skills Required
2D animation Character acting Unity 2D
Benefits & Perks
Fully remote work
Flexible start date (25 July–1 August)
Short-term freelance or contract collaboration
Nice to Have
Experience with Spine animation
Basic experience with Unity 2D
Experience preparing or integrating 2D animation assets in Unity
Familiarity with game animation delivery requirements including transparent PNG sequences, sprite sheets, pivots, naming conventions, and animation states
Experience working on narrative games, visual novels, side-scrollers, RPGs, simulation games, or puzzle games
Experience creating cinematics, story-driven animation, music videos, or animated short films
Interest in female-focused games, emotional storytelling, magical themes, cosy games, or dark fairy-tale settings

Job Description


About LunaMi Games and the Project

LunaMi Games is a small independent game studio currently developing a narrative-driven mystery and simulation game for PC.

During the day, players run a magical cafe in a cosy fantasy town. At night, they enter surreal dream worlds, uncover memories and solve mysteries connected to the people they meet.

Through character-driven storytelling and magical realism, the game explores pressures experienced by women, including body image, social expectations, family relationships and self-acceptance.

We are looking for an animator who enjoys expressive character performance and would like to help shape the movement, emotions and visual identity of this world.



What You May Work On

  • Collaborate with the Game Director and Lead Artist to design and refine the main character’s animation language
  • Help design core gameplay states, including idle animations, movement, interactions, spellcasting, coffee-making and transitions between actions
  • Ensure the main character’s movements are expressive, readable and consistent with her personality
  • Contribute ideas for character actions and performances, rather than only following completed storyboards or existing references
  • Design and animate key gameplay actions for the player character
  • Create subtle character acting through facial expressions, micro-expressions, body language and emotional performance
  • Animate NPC idle loops, small gestures, reactions and emotional moments within the cafe and other gameplay scenes
  • Produce story cutscenes, cinematic sequences and important narrative moments
  • Create the opening surreal dream sequence and other hand-drawn narrative animations
  • Animate dream transitions, magical effects, spellcasting sequences and stylised visual storytelling
  • Create environmental animation such as magical plants, lighting effects, smoke, butterflies, particles and other ambient elements
  • Produce polished frame-by-frame animation that remains consistent with the project’s established visual style



We’re Looking for Someone Who

  • Has strong 2D animation fundamentals and a solid understanding of timing, spacing, weight, movement and character acting.
  • Has good drawing skills and can independently draw, clean up, correct and refine animation frames when required.
  • Is capable of designing character actions and performances, rather than only executing finished storyboards.
  • Understands how animation supports characterisation, storytelling, gameplay readability and the overall player experience.
  • Has a strong eye for subtle facial expressions, micro-expressions, body language and emotional detail.
  • Has experience working on indie games, animation productions or commercial projects.
  • Communicates clearly, provides regular progress updates and raises potential risks or production issues early.
  • Has good time-management skills and can complete agreed deliverables within schedule.
  • Is comfortable working remotely and collaborating with a small development team.



Bonus Skills

  • Experienced with Spine animation.
  • Basic experience with Unity 2D.
  • Experience preparing or integrating 2D animation assets in Unity and collaborating smoothly with programmers.
  • Familiarity with game animation delivery requirements, including transparent PNG sequences, sprite sheets, pivots, naming conventions and animation states.
  • Experience working on narrative games, visual novels, side-scrollers, RPGs, simulation games or puzzle games.
  • Experience creating cinematics, story-driven animation, music videos or animated short films.
  • Experience with Spine animation.
  • An interest in female-focused games, emotional storytelling, magical themes, cosy games or dark fairy-tale settings.



Working Arrangement

  • Fully remote.
  • Open to applicants from any country or region.
  • Some availability to communicate during UK working hours is required.
  • Expected start date: 25 July–1 August, with some flexibility.
  • Demo production is expected to continue until approximately mid-November.
  • The role may be structured as a short-term freelance or contract collaboration, depending on availability and scope.
  • The project has an established production budget.
  • Compensation will be discussed based on experience, responsibilities, availability and the agreed scope of work.



How to Apply

Please send us:

  • Your portfolio or showreel.
  • A brief introduction to your experience.
  • Your availability between August and mid-November.
  • Your preferred rate or project quotation.
  • A note explaining which parts of the role interest you most, such as gameplay animation, character acting, cinematics, dream sequences or Spine animation.

Contact email address: [email protected]


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