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Interactive Systems Developer

recskills United State
Relocation
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AI Summary

Design and develop real-time, interactive applications combining robotics control, gaming-style UI, and front-end engineering. Collaborate with hardware and software teams on user-centered design initiatives. Develop performant web interfaces using TypeScript + React or Lit.

Key Highlights
Design and develop interactive front-end applications for robotics control, feedback visualization, and simulation.
Develop 3D visualizations using frameworks such as Three.js, Unity, Unreal, or Babylon.js.
Collaborate with hardware and software teams on user-centered design initiatives.
Key Responsibilities
Build interactive front-end applications for robotics control, feedback visualization, and simulation.
Design and implement touchscreen-based robotic control interfaces.
Develop 3D visualizations using frameworks such as Three.js, Unity, Unreal, or Babylon.js.
Technical Skills Required
TypeScript React JavaScript
Benefits & Perks
Base Salary: $175,000 – $220,000
Relocation Assistance: Yes ($5–10k)
Equity: Yes (no bonus program)
Nice to Have
Game development or interactive 3D applications (Unity, Unreal, etc.)
Human-Machine Interface (HMI) or Human-Robot Interface (HRI) experience
Understanding of real-time systems or WebSockets

Job Description


Position Title: Interactive Systems Developer (Hybrid Designer/Frontend Engineer) Location: San Francisco, CA (In-Office, 5 Days/Week) Position Type: Full-Time (Permanent) Work Policy: Onsite Only Relocation Assistance: Yes ($5–10k) Compensation Base Salary: $175,000 – $220,000 Equity: Yes (no bonus progr2m) Notes: Salary varies by interview performance, level, and location. Role Summary Interactive Systems Developer responsible for designing and developing real-time, interactive applications combining robotics control, gaming-style UI, and front-end engineering. This role blends 60–90% design and 10–40% coding, depending on project needs. Work spans robotics UIs, 2D/3D visualization, game-like interactions, and touchscreen-based interfaces. Core Responsibilities Build interactive front-end applications for robotics control, feedback visualization, and simulation. Design and implement touchscreen-based robotic control interfaces. Develop 3D visualizations using frameworks such as Three.js, Unity, Unreal, or Babylon.js. Integrate sensor data, control systems, and user interaction flows. Develop performant web interfaces using TypeScript + React or Lit. Rapidly prototype interactive tools combining gaming, robotics, and front-end development. Ensure usability, accessibility, and performance across products. Collaborate with hardware and software teams on user-centered design initiatives. Must-Have Qualifications First full-time designer/engineer owning end-to-end design: user research → concept → design → prototype → implementation. Design portfolio required (must show shipped products; internal tools acceptable). Demonstrated 0→1 product creation experience (founding designer, indie game, early-stage builder, etc.). Experience in mobile gaming or robotics/device control interfaces. Strong UX instincts and customer requirements gathering background. Light coding (10–50%). Experience with: Game development or interactive 3D applications (Unity, Unreal, etc.) TypeScript + modern frontend frameworks (React, Vue, Lit, etc.) 2D/3D rendering engines (Three.js, Babylon.js, Godot, Pixi.js) Work history involving products actively in use (not purely research). Comfortable viewing live surgical procedures. Willing to travel up to 1× per month. Preferred Qualifications CS degree Startup experience Human-Machine Interface (HMI) or Human-Robot Interface (HRI) experience Understanding of real-time systems or WebSockets Familiarity with physics engines (PhysX, Bullet, Box2D) 3D modeling experience Mobile platform experience (React Native, Flutter) Accessibility and inclusive design experience Unlikely to Hire Overly research-heavy designers with limited shipped product experience. Insider Notes Role is not open to OPT candidates. Ideal candidates come from gaming or robotics UI backgrounds. Pure designers or pure coders are not a match unless they’ve produced unique HMI work (e.g., Tesla in-car UI, first iPhone UI). Will join a 2-person frontend team. Travel may include Chile, Bulgaria, and New Zealand depending on commercial needs. Search keywords: HMI, HRI. Job Description The Interactive Systems Developer builds interfaces that combine game design, robotics, real-time visualization, and front-end engineering. The work includes building UIs for surgical robotics, interactive control systems, and 2D/3D visualization tools used by surgeons around the world. Hiring Priority Senior Robotics Control Engineer Senior Software Engineer User Interface Developer Why Join Work on high-impact robotics and interactive systems. Fast-paced culture with high autonomy. Inclusive environment that values creativity and rapid iteration. Opportunities for internal promotion as the team grows. Access to modern gaming, robotics, and visualization tools. Mandatory Pre-Screen Questions Candidates must answer the following: Are you available to travel up to once per month? Are you comfortable viewing real surgical procedures? Years of experience with:

  • (A) User research
  • (B) Coding Portfolio link + login instructions (if applicable)

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