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Contract Game Developer (Java/libGDX)

YO IT CONSULTING • New Zealand
Remote
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AI Summary

Develop and maintain 2D game features using Java and libGDX frameworks. Collaborate with AI specialists to design game interactions and collect training data. Requires strong Java skills, libGDX experience, and remote collaboration abilities.

Key Highlights
Contract position with remote work
Java and libGDX development for 2D games
Collaboration with AI specialists for training data collection
Key Responsibilities
Develop, maintain, and optimize simple 2D game features using Java and libGDX frameworks
Collaborate closely with AI specialists to design engaging game interactions and collect high-quality training data
Implement basic game mechanics including sprite management, game loops, and input handling
Troubleshoot and debug code to ensure optimal performance and reliability of game modules
Participate in code reviews and contribute to the improvement of internal coding standards
Document technical processes and game development workflows clearly for cross-functional teams
Communicate effectively with team members, providing regular status updates and seeking feedback
Technical Skills Required
Java libGDX
Benefits & Perks
Remote work
Nice to Have
Portfolio of small games or demo projects
Familiarity with vectors, collision detection, or basic 2D physics
Experience using Git for version control and collaborative development

Job Description


Job Title: Game Developer Java/libGDX

Job Type: Contract

Location: Remote

Job Summary: In this role, you'll apply your expertise to help train next-generation AI systems. Your work will shape how models learn, reason, and perform through high-quality, real-world input. No prior experience in AI is required — your domain knowledge is what matters.

Key Responsibilities

  • Develop, maintain, and optimize simple 2D game features using Java and libGDX frameworks.
  • Collaborate closely with AI specialists to design engaging game interactions and collect high-quality training data.
  • Implement basic game mechanics including sprite management, game loops, and input handling.
  • Troubleshoot and debug code to ensure optimal performance and reliability of game modules.
  • Participate in code reviews and contribute to the improvement of internal coding standards.
  • Document technical processes and game development workflows clearly for cross-functional teams.
  • Communicate effectively with team members, providing regular status updates and seeking feedback.

Required Skills And Qualifications

  • Basic knowledge of Java programming and object-oriented principles.
  • Hands-on experience with libGDX through coursework, personal projects, or prototypes.
  • Understanding of fundamental game development concepts such as game loops, sprites, and input management.
  • Strong written and verbal communication skills, with a focus on clear technical documentation.
  • Ability to work collaboratively in a fully remote team environment.
  • Demonstrated interest and initiative in building games or interactive applications.
  • Willingness to complete an AI interview as part of the selection process.

Preferred Qualifications

  • Portfolio of small games or demo projects (GitHub links or playable demos encouraged).
  • Familiarity with vectors, collision detection, or basic 2D physics.
  • Experience using Git for version control and collaborative development.

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