We're hiring a UX Designer who genuinely lives in player experience. The role involves owning how players move through our games, from first load deep into the gameplay loop. The ideal candidate has 3+ years of strong UX fundamentals across games.
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We're hiring a UX Designer! - (Games experience is a MUST HAVE)
We're a Las Vegas based studio born on Roblox, and we're looking for a UX Designer who genuinely lives in player experience
The short version of who we are:
๐ 8B+ game visits
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๐ฅ 35M monthly players
๐ 10x Roblox Innovation Award winner
Behind titles like Creatures of Sonaria, Dragon Adventures, World // Zero and Horse Life, we build worlds players live in, not just visit.
This is a UX-first role. You'll own how players move through our games, from first load deep into the gameplay loop. Flows, usability, information hierarchy and accessibility are your bread and butter, and you'll turn playtests and live data into designs that just feel right. You'll also take work end to end, from the UX thinking through to building the polished, game-ready UI, so a solid eye for visual design and the craft to execute it matters here too.
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Who we're keen to hear from:
- 3+ years of strong UX fundamentals across games. Focus: UX, player flow and usability
- Comfortable owning the full journey from UX concept to finished UI, with the visual craft to back it up
- A portfolio that shows your thinking, flows and problem-solving, not just the polish
- Someone collaborative, as you'll be working with Art and Engineering day to day
- Someone who designs around the player first
- Bonus: Roblox or Roblox Studio experience is a plus, not a must
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Details:
๐ Location: Fully remote (and if Vegas sounds exciting, we can talk relocation)
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