Game Developer (Java / libGDX)

Remote
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AI Summary

Join Micro1 as a Game Developer to shape next-gen AI models through real-world game development. Apply your expertise in Java and libGDX to help train AI systems. Collaborate with AI specialists to design engaging game interactions and collect high-quality training data.

Key Highlights
Develop simple 2D game features using Java and libGDX
Collaborate with AI specialists to design game interactions
Troubleshoot and debug code for optimal performance
Key Responsibilities
Develop, maintain, and optimize simple 2D game features
Collaborate with AI specialists to design engaging game interactions
Troubleshoot and debug code to ensure optimal performance
Technical Skills Required
Java libGDX
Benefits & Perks
USD 20 - 120/hour
Remote work
No prior experience in AI required
Nice to Have
Portfolio of small games or demo projects
Familiarity with vectors, collision detection, or basic 2D physics

Job Description


I’m helping Micro1 find a top candidate to join their team full-time for the role of Game Developer (Java / libGDX).


You will shape next-gen AI models through real-world game development, impacting a billion-person mission.


Compensation:

USD 20 - 120/hour


Location:

Remote (anywhere)


Mission of Micro1:

"To connect the world’s best engineers with great companies, unlocking global talent at scale through AI."


What makes you a strong candidate:

  • You are proficient in Java.
  • You have the potential to develop in libGDX.
  • English - Conversational


Responsibilities and more:

Job Summary:

- In this role, you will apply your expertise to help train next-generation AI systems.

- Your work will shape how models learn, reason, and perform through high-quality, real-world input.

- No prior experience in AI is required — your domain knowledge is what matters.


Key Responsibilities:

- Develop, maintain, and optimize simple 2D game features using Java and libGDX frameworks.

- Collaborate closely with AI specialists to design engaging game interactions and collect high-quality training data.

- Implement basic game mechanics including sprite management, game loops, and input handling.

- Troubleshoot and debug code to ensure optimal performance and reliability of game modules.

- Participate in code reviews and contribute to the improvement of internal coding standards.

- Document technical processes and game development workflows clearly for cross-functional teams.

- Communicate effectively with team members, providing regular status updates and seeking feedback.


Required Skills and Qualifications:

- Basic knowledge of Java programming and object-oriented principles.

- Hands-on experience with libGDX through coursework, personal projects, or prototypes.

- Understanding of fundamental game development concepts such as game loops, sprites, and input management.

- Strong written and verbal communication skills, with a focus on clear technical documentation.

- Ability to work collaboratively in a fully remote team environment.

- Demonstrated interest and initiative in building games or interactive applications.

- Willingness to complete an AI interview as part of the selection process.


Preferred Qualifications:

- Portfolio of small games or demo projects (GitHub links or playable demos encouraged).

- Familiarity with vectors, collision detection, or basic 2D physics.

- Experience using Git for version control and collaborative development.


Your potential leader(s):

  • Abdul Rahman - Recruiter

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