Technical Artist role in Unity, creating expressive AI-powered 3D characters, building shaders, VFX, and lighting setups, and integrating 3D assets in Unity for real-time performance. 4+ years of experience in Unity, strong grasp of real-time asset workflows, and solid understanding of animation pipelines required.
Key Highlights
Key Responsibilities
Technical Skills Required
Benefits & Perks
Job Description
Technical Artist (Unity)
£55–65k + benefits | Cambridge / Suffolk
*International candidates with excellent Fluent English welcome - Sponsorship Available*
Looking to make your mark in a growing team where your technical artistry actually shapes the product?
Searching for Graphic Design & Art roles that provide visa sponsorship? Connect with international employers through Graphic Design & Art Jobs with Visa Sponsorship opportunities actively seeking talented professionals.
You will need experience in Unity for this role
Who They Are
This is a well-funded, fast-moving tech business building cutting-edge interactive experiences powered by AI. Their in-house team blends artistry and engineering to create expressive, real-time 3D characters — and they’re scaling up. With a collaborative culture and a clear product vision, they’re offering the chance to get in early and help shape something genuinely innovative.
This role offers the chance to work on expressive, AI-powered 3D characters — built in-house using industry-standard tools and the PBR pipeline — and bring them to life in real-time. You’ll be the bridge between creative vision and technical execution, with the autonomy to improve workflows, performance, and visual fidelity from day one.
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What You’ll Be Doing
- Building shaders, VFX, and lighting setups using Shader Graph and Unity systems
- Supporting facial animation pipelines — visemes, blend shapes, lip-sync
- Creating tools and scripts to streamline workflows for artists and animators
- Integrating and optimising 3D assets, rigs, and animations in Unity for real-time performance
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What You’ll Need to Bring
- 4+ years as a Technical Artist in Unity, ideally in games or interactive media
- demonstrable lighting and shading experience in Unity is essential
- Strong grasp of real-time asset workflows, lighting, VFX, and optimisation
- Hands-on experience with Shader Graph, post-processing, and Unity HDRP
- Solid understanding of animation pipelines — rigging, blend shapes, viseme integration
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