Technical Artist (Unity)

1956 individuals United Kingdom
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AI Summary

Technical Artist role in Unity, creating expressive AI-powered 3D characters, building shaders, VFX, and lighting setups, and integrating 3D assets in Unity for real-time performance. 4+ years of experience in Unity, strong grasp of real-time asset workflows, and solid understanding of animation pipelines required.

Key Highlights
Building shaders, VFX, and lighting setups in Unity
Supporting facial animation pipelines
Creating tools and scripts to streamline workflows
Key Responsibilities
Building shaders, VFX, and lighting setups using Shader Graph and Unity systems
Supporting facial animation pipelines — visemes, blend shapes, lip-sync
Creating tools and scripts to streamline workflows for artists and animators
Integrating and optimising 3D assets, rigs, and animations in Unity for real-time performance
Technical Skills Required
Unity Shader Graph PBR pipeline Real-time asset workflows Lighting VFX Optimization Animation pipelines Rigging Blend shapes Viseme integration
Benefits & Perks
£55–65k + benefits
International candidates welcome
Sponsorship Available

Job Description


Technical Artist (Unity)

£55–65k + benefits | Cambridge / Suffolk


*International candidates with excellent Fluent English welcome - Sponsorship Available*


Looking to make your mark in a growing team where your technical artistry actually shapes the product?


You will need experience in Unity for this role


Who They Are

This is a well-funded, fast-moving tech business building cutting-edge interactive experiences powered by AI. Their in-house team blends artistry and engineering to create expressive, real-time 3D characters — and they’re scaling up. With a collaborative culture and a clear product vision, they’re offering the chance to get in early and help shape something genuinely innovative.


This role offers the chance to work on expressive, AI-powered 3D characters — built in-house using industry-standard tools and the PBR pipeline — and bring them to life in real-time. You’ll be the bridge between creative vision and technical execution, with the autonomy to improve workflows, performance, and visual fidelity from day one.


What You’ll Be Doing

  • Building shaders, VFX, and lighting setups using Shader Graph and Unity systems
  • Supporting facial animation pipelines — visemes, blend shapes, lip-sync
  • Creating tools and scripts to streamline workflows for artists and animators
  • Integrating and optimising 3D assets, rigs, and animations in Unity for real-time performance
  • What You’ll Need to Bring

    • 4+ years as a Technical Artist in Unity, ideally in games or interactive media
    • demonstrable lighting and shading experience in Unity is essential
    • Strong grasp of real-time asset workflows, lighting, VFX, and optimisation
    • Hands-on experience with Shader Graph, post-processing, and Unity HDRP
    • Solid understanding of animation pipelines — rigging, blend shapes, viseme integration


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