G

Art Director - Studio Lead

Gameloft • Vietnam
Relocation
This Job is No Longer Active This position is no longer accepting applications

Lead and grow the art department across multiple projects, defining team training, performance evaluations, and quality standards. Manage artists, optimize art pipelines, and represent the studio as primary Art contact for Gameloft Hanoi. Requires 5+ years of game art production experience with proven leadership and strong English communication skills.

Key Highlights
Lead and grow art department across several projects
Define team training and development strategy
Represent studio as primary Art contact for Gameloft Hanoi
5+ years game art production with leadership experience
Key Responsibilities
Lead and grow the art department spread across several projects with different identities and requirements
Define the team training and development strategy
Evaluate performances and create common vision and quality standards across teams
Participate in recruitment activities
Identify people's strengths and weaknesses and assign proper resources to projects
Prepare training and sharing plans within the department
Handle artists' performance evaluations and objective settings
Handle new artist resources recruitment
Harmonize processes in the studio while respecting project pipelines
Update studio-wide documentations (PRD, career paths, onboarding)
Support individual projects to optimize their art flow and pipelines
Represent the studio internally and externally as primary Art contact for Gameloft Hanoi
Conceptualize and execute creative ideas
Develop compelling visuals
Contribute to overall artistic direction of studio's projects
Provide clear and detailed feedback to artists on visual quality (LOD, coloring, polishing, composition) and technical quality (perspective, tangency, PSD layering)
Work closely with Studio Manager and Production Manager
Lead and mentor Studio Artist Team
Technical Skills Required
art composition graphic design 2D/3D pipelines production workflows LOD coloring polishing composition perspective tangency PSD layering
Benefits & Perks
hybrid working model (5 working days per week – max 3 days WFH)
monthly lunch allowance
home office support
yearly salary review & bonuses
minimum 12 days paid annual leave
5 days paid sick leave
Christmas leave
Birthday leave
100% coverage of mandatory insurance
extra healthcare insurance
various training packages
opportunities to collaborate with Gameloft worldwide experts
relocation support for international candidates

Job Description

WHAT YOU WILL BE WORKING ON

Main challenge

Lead and grow the art department spread across several projects with different identities and requirements. By defining the team training and development strategy, evaluating performances, creating a common vision and quality standards across teams, and participating in the recruitment activities.

What it means on a daily basis

1. People management

  • Identify people’s strengths and weaknesses and assign the proper resources to the projects based on its needs and requirements
  • Prepare training and sharing plans within the department
  • Handle artists’ performance evaluations and objective settings
  • Handle new artist resources recruitment

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