Design and balance combat-driven gameplay systems for a mobile F2P game. Analyze and reason about gameplay systems before implementation. Work closely with product owner, developers, and artists.
Key Highlights
Design and balance combat mechanics
Create clear and structured game design documentation
Align game design with data
Key Responsibilities
Design and balance core combat
Design and balance meta systems and progressions
Create clear and structured game design documentation
Configure game parameters
Align game design with data
Technical Skills Required
Experience with battlers, roguelikes, idle RPGs, or strategy games
Solid balancing skills and analytical mindset
Ability to structure and document game design clearly
Benefits & Perks
Competitive monthly salary
Annual bonus
Relocation and visa support
Private health insurance
Fully equipped personal workstation
Courses and learning support
22 vacation days per year
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Nice to Have
Basic knowledge of SQL / Python or any other scripting language
Experience automating game design workflows
Experience with simulations and game economics flows
Experience with LiveOps of midcore F2P games
Job Description
We are looking for a to help develop and balance combat-driven gameplay systems for a mobile F2P games.This role is focused on combat mechanics, progressions, and balancing. We are looking for someone who enjoys building and iterating on systems, thinks analytically about game balance, and can independently own parts of the game design process.
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