Game Director for live multiplayer game
If you thrive in designing and communicating game direction through ideas, goals, visions and prototypes.π΄ - you value working creatively with a team to make loveable games - join the Triband team and help us make games. ππ΄
What You Will Do
Help us take our games even further! We have kept pushing the boundaries of comedy in games, resulting in multiple successful live games. We intend to keep doing so, with your help.
In close cooperation with game designers, programmers, and everyone on the team, you will work on our first multiplayer game. You will be responsible for keeping and adjusting the vision and player journey as the game transitions from production to a live multiplayer game. You will be working closely with the Creative Director and the team, but will touch all aspects of the game.
We work in Unity and everyone on the team usually works hands-on in editor. Everyone is part of defining and prioritising their own tasks. The job also involves silly physics, bad jokes, stupid ideas, failed prototypes, and lots of laughs.
Main Responsibilities
- Keeping and adjusting the game vision
- The game is currently in production and will be for a while, but adjusting it to the actual players is part of our vision
- Connecting all the game design elements across the game
- Act as the interface between all disciplines involved and advocate disciplines when needed
- Everything from balancing progression to level design
- Giving feedback on features and gameplay
- Help the team take the game from production to a live product
- Prioritising backlog of design, improvements, and new features for a live game
- Help establish and keep track of both player and business goals/KPIs
- Design new features and content
- Thereβs plenty of places to influence the game design
- Lead, motivate, onboard, and be a role model
- Ensure trust in the direction of the game
- Coordinate with the stakeholders
Requirements
- Some understanding of live service games
- Creative leadership experience and good communication skills
- Know your way around Unity well enough that you can prototype your design ideas
- 7+ years of experience and having shipped games as part of a team
Requirements For Any Job Opening At Triband
- You thrive in taking ownership of your area, spotting problems, asking for advice when in doubt, and implementing your own solution.
- You actively support a culture of collaboration, mutual respect, inclusiveness, and creativity.
- A great working environment is important for you and you help out around you.
- You have team production experiences, such as using git, branching, stand-ups, sprints, and reviews.
Practicalities
- 37 hours work week with options for flexible schedules
- No crunch - people over deadlines
- Our working language is English
- The job is on-site at our nice office in downtown Copenhagen, Denmark. (We can't help with relocation, sorry!)
We Offer
- Silly projects!
- Very nice colleagues
- Pretty chill and non-competitive working environment where failure is part of the success
- Lunch included (also vegetarian/vegan options)
- Paid parental leave
- Pension plan
- Health Insurance
Deadline And Start
The application deadline is
JULY 31, 2024, but we'll look at applications as they arrive.
We hope that you can start as soon as possible, but we will wait for the right candidate.
WHAT THE TRIBAND?
We make people laugh! To do so, we focus on exploring comedy through gameplay. We like breaking player expectations, wonderous music, slick art, and a quirky atmosphere. We experiment a lot and it doesnβt always work out, but we always learn something.
We are currently ~37 people of 11 different nationalities. We put people first and strive to create a safe and creative working environment. We believe that teams, not individuals, make games - and we believe diversity makes for better teams. For these reasons, we look for people, who make the team better, bring new perspectives, and will challenge us and our way of doing things!
For more info about Triband check out: triband.net/hiring