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Senior Level Designer (Unreal Engine 5.5) for Action-Adventure Game

Relocation
This Job is No Longer Active This position is no longer accepting applications
AI Summary

Design and develop engaging levels for an action-adventure game using Unreal Engine 5.5. Collaborate with the creative team to bring the game's world to life. Proven experience in level design and proficiency in Unreal Engine 5+ required.

Key Highlights
Design and block out levels for gameplay, pacing, and narrative flow
Collaborate with design, art, and narrative teams
Develop visual composition and environmental storytelling
Technical Skills Required
Unreal Engine 5+ Lumen Nanite World Partition Blueprint Level design workflows
Benefits & Perks
Competitive compensation package
Relocation support (if applicable)
Opportunity to be an early contributor to an exciting new IP

Job Description


Level Designer (Unreal Engine 5.5) – Action-Adventure Game


Location: Portugal (Relocation required OR valid fiscal address in Portugal)


Job Type: Full-time


One Way Eleven is na indie studio  developing a new action-adventure title in Unreal Engine 5.5. We're looking for a talented Level Designer to help accelerate our world-building. If you have a passion for crafting engaging spaces, strong blockout skills, and an eye for visual composition, we'd love to hear from you.


Role Overview

You will work closely with the Creative Director and Dev and Design team to design, block out and polish levels that deliver memorable gameplay moments. This role involves both fast iteration and creative freedom, helping bring the game’s world to life from concept to final playable spaces.


Responsibilities

  • Create level blockouts that support gameplay, pacing, traversal, and narrative flow.
  • Collaborate with design, art, and narrative teams to translate ideas into functional, compelling playable spaces.
  • Develop visual composition, focal points, and environmental storytelling within levels.
  • Iterate quickly based on playtesting and internal feedback.
  • Maintain consistent quality across environment layouts and gameplay readability.
  • Work within Unreal Engine 5.5 using tools such as Lumen, Nanite, World Partition, and standard level design workflows.


Requirements

  • Proven experience in level design for action-adventure, RPG, or similar genres (professional or strong portfolio).
  • Proficiency with Unreal Engine 5+ (blockout tools, Blueprint familiarity, navigation, optimization basics).
  • Strong understanding of layout, composition, scale, and player guidance.
  • Ability to iterate rapidly and work collaboratively in a creative environment.
  • Must be willing to relocate to Portugal OR already possess a fiscal address in Portugal.


Nice-to-Have

  • Experience with environmental art or lighting.
  • Familiarity with enemy encounters, puzzles, or cinematic gameplay.
  • Passion for world building and narrative-driven games.


What We Offer

  • Opportunity to be an early contributor to an exciting new IP.
  • Creative freedom and a collaborative indie environment.
  • Competitive compensation package.
  • Relocation support if applicable.



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