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Senior 2D Game Artist (Sci-Fi Illustrator & Photobash Specialist)

rysesoft Lithuania
Remote
This Job is No Longer Active This position is no longer accepting applications
AI Summary

Create high-quality 2D visuals for a sci-fi ship-building game on Steam. Develop key art, character designs, UI icons, and promotional materials. Work remotely as a full-time artist for 4 months.

Key Highlights
Create polished Steam store capsule artworks and promotional visuals
Produce high-quality character/droid portraits using photobash and paint-over workflows
Combine real-world photos, textures, and 3D blockouts to achieve fast, realistic, sci-fi quality
Deliver clean PSDs and exported sprites with proper resolution, pivot, and naming
Work full-time (40 hours per week) in a remote team
Technical Skills Required
Adobe Photoshop Traditional drawing and painting fundamentals Photobashing workflows Texture blending Adjustment layers Color grading
Benefits & Perks
€600-€800/month salary
Remote work (worldwide)
4-month full-time contract
Opportunity to create headline visuals for a commercial PC game on Steam

Job Description


2D Game Artist (High-Level Illustrator + Photobash Specialist)(PC Game – Remote Worldwide – 4 Months Full-Time)

Company: RyseSoft – Lithuania Office

Project: Starship Crafter (Steam PC Title)

https://store.steampowered.com/app/2431590/Starship_Crafter/

Location: Remote (Worldwide)

Contract: 4 Months

Workload: Full-time, 40h/week

Compensation: €600 - 800/ month

About the Project

Starship Crafter is a sci-fi ship-building and management game currently in production for PC/Steam.

We are expanding the team to bring a high-level 2D artist who can define and elevate the visual identity of the game both in marketing art and in-game assets.

We are NOT looking for a basic illustrator.

We are looking for someone who can create polished, cinematic, production-ready sci-fi artwork.

Role Summary

You will create all key 2D visuals for the game, including:

  • Steam capsule art (Main Capsule, Vertical, Hero Assets)
  • High-quality game icon
  • 2D character designs (portraits, workers, droids, sci-fi crew)
  • UI icons, indicators, symbol sets
  • Paint-over/photobash-based materials for characters, props, and promotional banners

Your work will directly affect the game’s public image on Steam and all promotional channels.

Responsibilities1. High-Quality Key Art & Capsule Illustration
  • Create polished Steam store capsule artworks with professional composition, clarity, and branding.
  • Develop promotional visuals for social platforms and trailers.
2. Concept Illustration
  • Produce high-quality character/droid portraits using
  • sketch → lineart → photobash → paint-over workflows.
  • Deliver consistent visual language for Starship Crafter’s universe.
3. Photobashing & Modern Concept Art Techniques
  • Combine real-world photos, textures, and 3D blockouts to achieve fast, realistic, sci-fi quality.
  • Use advanced Photoshop workflows: masks, blend modes, adjustment layers, texture blending.
4. Asset Preparation for Unity
  • Deliver clean PSDs and exported sprites with proper resolution, pivot, and naming.
  • Ensure artwork is optimized and production-ready.
Requirements

Mandatory Requirements (Must-Have):

  • Expert-level proficiency in Adobe Photoshop
  • (advanced masking, photo integration, texture blending, adjustment layers, color grading).
  • Strong traditional drawing & painting fundamentals
  • Proven experience with photobashing workflows

– Ability to combine photographic elements with paint-over to create cohesive, production-ready artwork.

– Portfolio MUST include at least a few pieces showing photobash + paint-over results.

  • Ability to create polished sci-fi artwork (characters, portraits, machinery, environments, or props).
  • High-quality character illustration skills (clean silhouettes, expressive faces, believable forms).
  • Experience creating key art / promotional art (capsule art, banners, marketing visuals, or hero shots).
  • Clean file management and game-ready asset preparation (layered PSD organization, high-resolution exports, proper naming, and optimized output for Unity).
  • Ability to work full-time (40 hours per week) in a remote team.
  • Comfortable communicating in English (written + basic spoken communication for meetings).
  • A strong portfolio showing refined final pieces, not only sketches or rough concept attempts.
Nice to Have (Not Required but a Plus):
  • Experience creating art for a commercial PC or console game.
  • Familiarity with PureRef, texture libraries, or asset management workflows.
  • Basic understanding of 3D blockout for paint-over (Blender, Daz3D, SketchUp, etc.).
  • Knowledge of sci-fi design language, panels, decals, tech details, and industrial shapes.
  • Familiarity with Unity’s 2D asset pipeline (import settings, slicing, pivots, etc.).
  • Experience designing UI icons, symbols, and simplified graphic elements.
  • Good understanding of sci-fi UI/tech-like iconography.
What We Offer
  • A key artistic role with full ownership of the game’s visual identity.
  • Ability to influence art direction and style.
  • Fully remote collaboration with a small but focused production team.
  • Opportunity to create headline visuals for a commercial PC game on Steam.
  • 4-month full-time contract, €600-800 / month.
  • Potential continuation for long-term collaboration.
How to Apply

Send us:

  • Portfolio link (ArtStation strongly preferred)
  • Photobash + paint-over examples (required)
  • Short introduction about your experience with sci-fi art



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